Work with me
One mobile app.
A separate Mac path.
Build for iPhone, iPad or both in one adaptive app. Add a Mac app when the desktop workflow deserves its own scope.
iPhone + iPadMac
Existing apps
Release the app you have.
Fixed packages start with a buildable, distribution-compatible app. Mobile and Mac have different delivery work and prices.
App Store and internal TestFlight
| Store milestone | iPhone / iPad | Mac App Store |
|---|
| Internal TestFlightA build installed by your App Store Connect team. | $400 | $500 |
|---|
| Public App Store submissionStore listing, upload and one App Review submission. | $600 | $700 |
|---|
Internal TestFlight is for your App Store Connect team. Public submission includes a TestFlight installation check, required listing materials and one App Review submission after your approval. Store updates use that same distribution path.
Mac direct download
| Direct-release package | Mac |
|---|
| First releaseOne complete, installable release. | $800 |
|---|
| Release + update setupA release and one tested update path. | $1,200 |
|---|
| Automated releasesA release and a repeatable build workflow. | $1,800 |
|---|
Mobile is one eligible iOS target. iPhone, iPad or both use one Store package when that target already supports the selected devices.
Mac direct includes Developer ID signing, notarization and an installable download. The update and automation packages add work specific to a direct channel. For the same Mac app in both channels, add $250 for internal TestFlight or $400 for public App Store submission to the direct price.
One agreed release issue: $300. A more involved bounded repair is $600 only when inspection justifies it. A routine update of an already working channel is scoped separately from these setup packages.
Separate Mac and mobile targets add their release package totals. Major compatibility changes, new features and Apple approval are outside the fixed release scope.
New apps
Price the product you’re building.
These are starting prices for a bounded native app. The final fixed total follows the feature list, supported screens and acceptance checks.
◉iPhone / iPad app
One mobile product, built for either screen or both.
| Scope | One screen | Both screens |
|---|
| Small app | From $3,000 | From $3,300 |
|---|
| Full app | From $6,000 | From $6,600 |
|---|
| Standard app | From $10,000 | From $11,000 |
|---|
| Connected app | From $15,000 | From $16,500 |
|---|
Both-screen starting prices include a modest allowance for adaptive layout, assets and tests. A tablet-specific workflow beyond that shared app is scoped separately.
⌘Mac app
A desktop workflow and distribution path scoped on their own.
| Scope | Mac starting price |
|---|
| Small app | From $4,000 |
|---|
| Full app | From $8,000 |
|---|
| Standard app | From $14,000 |
|---|
| Connected app | From $20,000 |
|---|
Mac and mobile work can share suitable logic, but the desktop interface, integration and release need a separate written scope. A combined project gets one reviewed quote.
Starting prices cover the stated baseline. The final fixed total follows your agreed scope; backend operation, complex purchases and client-owned charges are scoped separately.
How I work
Clear scope.
Working result.
Agree the job
We define the mobile and/or Mac product, supported devices, deliverables, exclusions and acceptance checks before work starts. The configurator is a guide, not an automatic contract.
Build and verify
New apps move through three to five working milestones. Release work includes the checks specific to its distribution channel.
Hand it over
You receive the agreed source, release artifacts and build instructions. Two adjustment rounds per milestone and a thirty-day defect warranty are included. Client-owned developer membership, hosting and third-party charges are separate.
Read the service terms
Tell me what you want to make.
Start with one mobile app, a Mac app or both. I’ll turn it into a clear, written scope.
Discuss your project